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The logic of what I explained works correctly and has for years. That first
Explorer will not fire Activate() for you by the time you can create an object reference to it and set up event handlers, it will already have fired. Unless the Explorer is deactivated and then activated again what you propose will not work on that first Explorer. It will work on all others opened later on. -- Ken Slovak [MVP - Outlook] http://www.slovaktech.com Author: Professional Programming Outlook 2007. Reminder Manager, Extended Reminders, Attachment Options. http://www.slovaktech.com/products.htm wrote in message ... Any Explorer opened after the initial Explorer will fire NewExplorer(). Handle that for those Explorers and use that to get the Activate() event for that Explorer. Use unique Tag values as you would with an Inspector. For the initial Explorer Activate() won't fire in almost all cases normally. So you use Explorer.BeforeFolderSwitch() and Explorer.SelectionChange(). I add handlers for all 3 events for every Explorer that gets opened, and check a _startup flag in those events to see if UI creation is needed. If so I create the UI and then set _startup to False. You'll find that for that first Explorer you will get the SelectionChange() event, and therefore your UI will be created. Here is what I did: inside the OnNewExplorer handler I instantiate my ExplorerWrapper class. Within its constructor I do: m_spExplorer-Activate(); // --- Does this ensure that all objects get created by the time I hit the following lines? CloseEvent: ![]() ToolbarWrapper = new CToolbarWrapper(m_spExplorer); m_spExplorer-get_CommandBars(&spCmdBars); ToolbarWrapper-CreateGUI(spCmdBars); Are there any errors in my logic? If so, then I will try going the Activate/BeforeFolderSwitch/SelectionChange way, but I am not sure that those handlers will be called soon enough (i.e. to ensure that the toolbar is visible right after the explorer window pops up) |
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