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Thanks for the advice, Vanguard.
To answer your question, the #1 reason I want to switch to XP64 is so I can use more than 4gig RAM. I do some things that are RAM intensive such as (but not limited to): (a) Manipulating large 3D scenes with many objects; (b) Photoshopping large 300dpi image files; and (c) Editing large videos -- Scotter Tyan Thunder K8WE Dual Opteron 252s (2.6ghz) 4 gig Corsair XMS DDR400 RAM XFX 7800 GTX 256 w/VGAsilencerV3 500 gig Hitachi SATA 300 160 gig Seagate SATA 150 Dual Dell 24" wide aspect LCDs 550W Antec power supply X-Fi Platinum Soundblaster - "Vanguard" wrote in message ... "Scotter" wrote in message ... You may want to look again at the subject line. I'll make it more clear: *Right now* I'm running XP32. *Soon* I'll run XP64 with the 64-bit version of Outlook Express... UNLESS you are telling me the XP64 Outlook Express is 32-bit? You should ask over in the microsoft.public.windows.64bit.general group as to whether or not Outlook Express got recompiled into a 64-bit application. However, that doesn't prevent a 32-bit application running as a proxy, like SpamPal, from working with other e-mail programs since obviously OE is just sending packets to whatever server to which it connects and hasn't a concept if that server is running as a 32-bit app or even what platform it runs on (the mail server to which you connect is probably not running Windows). If you use some wrapper or some app that somehow "integrates" with OE, and if OE is 64-bit, then, yes, you will probably run into problems in trying to use a 32-bit wrapper spam filter with OE since, as I've heard, 64-bit apps cannot make calls to 32-bit DLLs. But since SpamPal runs as a proxy, the only thing passing between SpamPal and OE are the packets, the same packets (with some headers added to the data for the spam tagging) that you would also be getting from the mail server (i.e., you are communicating via TCP rather than some API). Under 32-bit versions of Windows, WoW (Windows on Windows) is used to translate system API calls from 16-bit applications to the 32-bit API. Under 64-bit versions of Windows, WoW64 is used to translate calls from 32-bit apps to the 64-bit API (yeah, I know, WoW went from low-to-high for bit width while WoW64 goes high-to-low ... go figure Microsoft to make it backwards). There is no way Microsoft could afford to drop all its current customers and require all apps to be 64-bit, especially for an interim version of Windows. While drivers run in the privileged kernel layer (so you'll need to make sure there are 64-bit drivers for all your hardware - have fun with that), that is NOT a requirement for applications. So what critical applications do you use that have 64-bit versions that would perform significantly better or faster under Windows 64-bit than do their 32-bit cousins under the older 32-bit Windows (and without any changes in hardware)? Most likely all your critical apps are still just 32-bit, and they will run slower under the compatibility mode (WoW64). You may end up disappointed with the move to Windows 64 if you don't really have the need for that OS and the availability of 64-bit apps to take advantage of the 64-bit OS and 64-bit hardware. |
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